Smite 2 Glossary

Character Stats: Describes the stats of the character

A Attack Speed

The character's attack speed and how fast the character attacks.

C Critical Chance

The chance of the character landing a critical hit.

Cooldown

The amount of time it takes for the character's abilities to recharge.

H Health

The amount of health the character has.

I Intelligence

Determines the damage output of intelligence-based gods.

L Lifesteal

The amount of health the character gains from killing an enemy.

M Magic Damage

The amount of magic damage the character deals.

Mana

The amount of mana the character has.

Mana Regen

The amount of mana the character regens per second.

Mitigation

The amount of damage reduction the character has.

Movement Speed

The amount of movement speed the character has.

P Penetration

The amount of penetration the character has.

Physical Damage

The amount of physical damage the character deals.

Protections

The amount of physical/magical protection the character has.

S Strength

Determines the damage output of strength-based gods.

Roles: Describes the role of the character

A ADC

Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game

M Mid Laner

Player who generally stays in the middle lane (see above). Usually played by a Magical God or a Strength God who has blah blah blah. Also known as "mid laner".

J Jungler

Player who supports their team by occasionally performing ganks (see Gank) and generally stays in the Jungle. Usually played by an Assassin. Also known as "jungle" or "roame

S Support

A role focused on protecting allies and providing utility.

S Solo Laner

A role focused on gaining gold and experience by killing neutral monsters.

Game Mechanics: Describes the mechanics of the game

A Ability Cooldown

The time it takes before an ability can be used again.

A Auto Attack

A basic attack performed without using an ability.

M Mana

A resource used to cast abilities.

Map Elements: Describes the elements of the map

J Jungle

The area of the map filled with neutral monsters and buffs.

L Lane

The path where minions spawn and push towards the enemy base.

Game Tactics: Describes the tactics of the game

C Crowd Control (CC)

Effects that hinder enemy movement or actions, such as stuns or slows.

O Objective

Key points on the map that provide advantages, such as Fire Giant or Gold Fury.