A Attack Speed
The character's attack speed and how fast the character attacks.
C Critical Chance
The chance of the character landing a critical hit.
Cooldown
The amount of time it takes for the character's abilities to recharge.
H Health
The amount of health the character has.
I Intelligence
Determines the damage output of intelligence-based gods.
L Lifesteal
The amount of health the character gains from killing an enemy.
M Magic Damage
The amount of magic damage the character deals.
Mana
The amount of mana the character has.
Mana Regen
The amount of mana the character regens per second.
Mitigation
The amount of damage reduction the character has.
Movement Speed
The amount of movement speed the character has.
P Penetration
The amount of penetration the character has.
Physical Damage
The amount of physical damage the character deals.
Protections
The amount of physical/magical protection the character has.
S Strength
Determines the damage output of strength-based gods.
A ADC
Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game
M Mid Laner
Player who generally stays in the middle lane (see above). Usually played by a Magical God or a Strength God who has blah blah blah. Also known as "mid laner".
J Jungler
Player who supports their team by occasionally performing ganks (see Gank) and generally stays in the Jungle. Usually played by an Assassin. Also known as "jungle" or "roame
S Support
A role focused on protecting allies and providing utility.
S Solo Laner
A role focused on gaining gold and experience by killing neutral monsters.
A Ability Cooldown
The time it takes before an ability can be used again.
A Auto Attack
A basic attack performed without using an ability.
M Mana
A resource used to cast abilities.
J Jungle
The area of the map filled with neutral monsters and buffs.
L Lane
The path where minions spawn and push towards the enemy base.
C Crowd Control (CC)
Effects that hinder enemy movement or actions, such as stuns or slows.
O Objective
Key points on the map that provide advantages, such as Fire Giant or Gold Fury.